
Demo Reel
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Sound Design
Sound redesign of the Unreal 5 demo
All the magic elements and whooshes are made from scratch.
The rocks impacts and footsteps were recorded and processed by myself.
Ambiences, foleys and metal impacts are from soundbanks.
Sound redesign of 'In a Nutshell'
Original music.
Made from soundbanks and personnal recordings.
Many different sounds to test my sound design and mixing skills!
Integration
Dynamic Audio - Vehicle advanced
The Last UI - Moody Cowboy
Proof of concept of dynamic audio attached to a moving bone, in Unreal
Advanced audio system for vehicle with dynamic audio on moving bones (suspensions)
Original suspensions sounds recorded by myself
Featuring tire rolling, skids, and surface change
Integration in Wwise and Unreal
Sound design, composition, recording, mixing
Integration in wwise and unity, RTPCs, dynamic 3D amb, wwise busses
Custom SFX and Music loop for Volume faders
Concept art by Samuel Smith: https://www.artstation.com/samsamstudio